
I'd love it if every installation went totally trouble-free. But my
experience so far is that there have been a few problems installing my
scripts, and even once they're installed problems can still arise. So
I've set up this page to help answer the most frequent troubleshooting
questions.
| (#1)
IMPORTANT: Check this first! |
It's
important that I be able to give you the right kind of
answers on this page. So, I need to make sure your
script has been installed correctly.
Does your main menu screen look like this?
Notice the PrestoPack window in the lower left.

If not, you are not correctly installed!
Head over to the Installation
Page for tips on getting the script installed
correctly.
|
|
| (#2)
This Script Requires Version 1.3+! |
| Most
Tribes scripts (this one included) require versions of
Tribes later than 1.0! Please make sure you are running
the latest version -- You can get it here. |
|
| (#3)
Try Scripts One at a Time! |
When
you're trying to debug a problem with installed scripts,
it usually helps to only load one at a time. Once you
know each script works by itself, then you can make them
work together.
The same thing applies to the PrestoPack - If you're
having trouble, first please check if it works without
any other scripts loaded.
So, back up your AUTOEXEC.CS file and replace it with
one that has only the line
exec("presto\\install.cs");
in it.
After you've gotten the pack working, read on to
troubleshoot conflicts with other scripts. |
|
Now that you've read these important warnings, I'll try to solve your
problem. Since something isn't working, I am sure you are very upset.
I'll try to word the problems as is appropriate to your level of anger.
| YOUR
DUMB PACK WON'T RUN FOR ME! WHAT'S UP WITH THAT? |
 |
Let's check the obvious stuff first. Yes, I know
you're not one of those people that doesn't read directions.
This is just in case:
- Did you install it correctly? Check warning (#1) above,
and the Installation
Page for tips on getting the script installed correctly.
- Are you running the latest major version of Tribes? Check
warning (#2) above to see where to get the latest version.
- Are you running the pack all by itself? Check warning (#3)
above for information about how to test the pack by itself.
- You are looking for help installing Greeting Card
WizardŽ 2.4, right?
Ha ha. Just kidding.
Alright, so you really have a problem with the Pack. To be
honest, I don't have a whole lot of answers yet - that's because
99% of the bugs people have told me about were covered by those
above three rules. Hey, just in case, why don't you go back and
read them one more time?
One thing that might have happened is that you were editing your
preferences and made a typing error. It's easy to do, especially
if you're not familiar with the Tribes scripting language. Maybe
you forgot to end the line with a semi-colon, or accidentally
hit a key, leaving a stray character in the middle of the
document.
It's easy to check. Bring up the main menu screen, and hit the ~
key. This will bring up the console. You'll see a lot of lines
saying things like "Executing this.cs..." and
"Executing that.cs...", look for lines that say
"error."
Click on this screenshot to show what an error looks like:

See how the error message gives you an idea that the error is on
line 283? Well, since I can't really see what you might have
done, you're sort of on your own to fix it. The best thing to do
is to look at the lines around the thing you changed, to see
what other, correct statements look like.
If this isn't it, then read through the rest of these
troubleshooting tips, because it might be covered later... |
| OKAY,
SO IT'S RUNNING, BUT EVERY OPTION IS SET TO FALSE! WHAT KIND OF
STUPID SCRIPT IS THIS? |
 |
Oops... looks like when you unzipped the file,
you didn't use a tool that recognizes long file names. What
you're seeing is a symptom of the file PRESTOPREFS.CS not being
where it's supposed to. Well, if you use a program that doesn't
recognize long file names, it's probably there, but called
something like PRESTOPR.CS.
The fix is to either use a better unzipper, like WinZip,
or to go into your tribes\config\presto directory and rename the
file "PrestoPr.cs" to its full name, "PrestoPrefs.cs"...
Some other scripts use long file names too, so you're gonna want
to get a better unzipping tool sooner or later. |
| HEY!
YOU GAVE ME AN INVALID SCRIPT FILE ERROR! THAT SUCKS. |
 |
An invalid script file error can come from one of
two things:
- The file is missing.
- The file is not a text file.
If the file is missing, we have to figure out why. First, let me
explain one of them: GenericTriggers.cs is always
missing, so don't worry if you see that it's reported as an
invalid script file.
Why else might a script be missing? Maybe you had a script file
and deleted it, but forgot to take it out of your AUTOEXEC.CS
file. Maybe when you saved it, the editor you were using saved
it with an extra extension, so it's actually called
AUTOEXEC.CS.TXT now. Or maybe you didn't unzip it from the ZIP
package into the right directory? I can't really be sure...
Hopefully I gave you some good ideas where to look.
Of course, there's still the other possibility - the script
isn't missing, but it's corrupt. This can happen pretty easily
when you're editing script files in a word processor, like Word
or WordPad. These editors just love to save the files in their
own data format, instead of text. So when using them you have to
be absolutely sure that you've saved the file as text! If one
day you have a working installation, but then you edit a file
and start getting invalid script file errors, this is probably
what happened. |
| YEAH
SURE, YOUR SCRIPT WORKS, BUT HOW DO I ADD OTHER SCRIPTS? |
 |
I've written up an explanation of how to install
new scripts. You can find it here,
at the bottom of the scripts
download page. |
| YOU
PROMISED ME THAT PRESTO-COMPATIBLE SCRIPTS WOULD WORK, BUT THIS
ONE I TRIED DOESN'T! YOU LIAR. |
 |
Well, first, let me say that because I didn't
write those other scripts, I can't offer a 100% guarantee that
any script is totally compatible with mine, or other scripts.
Still, my pack is designed to help authors make very friendly
scripts that work well together. So probably what you have here
is a script installation problem.
First, Presto-compatible scripts need my pack installed first!
That means that the line which says
exec("presto\\install.cs");
needs to be before the line that includes the new script. This
is because those scripts use some stuff from my pack which won't
be around until it's been loaded.
Next, maybe the scripts have errors in them, or when you were
editing one you left an error in it. One thing that might have
happened is that you were editing the script and made a typing
error. It's easy to do, especially if you're not familiar with
the Tribes scripting language. Maybe you forgot to end the line
with a semi-colon, or accidentally hit a key, leaving a stray
character in the middle of the document. Or maybe the author
distributed it with an error? (Not too likely, and a sure way to
get a Big Duh award)
It's easy to check. Bring up the main menu screen, and hit the ~
key. This will bring up the console. You'll see a lot of lines
saying things like "Executing this.cs..." and
"Executing that.cs...", look for lines that say
"error."
Click on this screenshot to show what an error looks like:

See how the error message gives you an idea that the error is on
line 283 of PrestoPrefs.cs? Well, your scripts might have an
error like this too. Since I can't really see what you might
have done, you're sort of on your own to fix it. The best thing
to do is to look at the lines around the thing you changed, to
see what other, correct statements look like.
Finally, there's a chance that it's actually conflicting with
another script you loaded. To test this, try building an
AUTOEXEC.CS file which loads only my pack, and then the
script. If it works right then, it means another script is
causing the problem. One by one, re-add your scripts until it
breaks - then you know which script is breaking the other one.
If this isn't it, then read through the rest of these
troubleshooting tips, because it might be covered later... |
| HEY
- MY OLD SCRIPT STOPPED WORKING WHEN I INSTALLED YOUR PACK! WHAT
GIVES? |
 |
Now, I assume you read warning (#3) up above, and
that you already know which script is causing the problem and
it's not mine. What? You're not sure? I'll explain again how to
find out.
First, try running only my script. Then, one by one, add
back in the other scripts, checking each time to see if there is
a problem. If you find one that causes a problem, leave it out
of your autoexec, and set it aside. Then go on trying the rest
of the scripts.
Okay so now you know which script(s) are causing the problems.
Unfortunately many older scripts are just not compatible with
any other scripts, including mine! The most common
example of this is a script which uses the function
OnClientMessage. I can't get in to a full discussion of this
function, suffice it to say that there can be only one of them
in all of your scripts, but most scripts want it to be
their own one.
Usually this means that in order to include a new script, you
have to edit your old scripts and combine them all together into
a new file. This is a really ugly and error-prone way to do it.
Well, the PrestoPack includes a way for other scripts to all get
in on the action without getting in each other's way! New
Presto-compatible scripts should not cause you any problems. But
you'll still have to modify all your old, naughty scripts to
make them behave.
The problem is that the order in which you load the scripts is
very important! The last script to be loaded always wins. If you
load a misbehaving script after mine, it could make mine not
work! First, let's check. Someone might have already done it for
you! I've re-written several common scripts to be compatible
with my pack, and lots of authors are converting their scripts
as well. Check this table:
| Old,
Naughty Script Did This |
New,
Compatible Script Is Here |
| Thanked
people when they repaired you |
Scripts
Page: Thanks! |
| Announced
when you were repairing stuff |
Scripts
Page: Repair Notification |
| Told
you about team-damage stuff |
Scripts
Page: Team Damage |
| Told
people you had the flag |
Scripts
Page: FlagCall |
| Killer
Bunny's dyn_hud.cs |
No
need! DynHUD in my Pack replaces it. |
| MADHUD |
Working
with the author to fix it. |
| Some
other HUD (FishHUD,etc) |
On the
Scripts
Page there are lots of replacement HUDs! |
| Something
else |
Check
the Scripts
Page but probably you'll need to read on... |
Now, if you've found that you have a conflict in an old-style
script, and no replacement is available, here is how you can
make it more compatible very easily! I will specifically talk
about scripts which use OnClientMessage, but it's not the only
function which can cause this problem. There are other functions
which can conflict and they're dealt with in the same way.
(Luckily the most important step was when you identified the
exact script with the problem and it wasn't mine ;) )
| Old,
Naughty Script |
function onClientMessage(%client, %msg)
{
if(%client)
$lastClientMessage = %client;
else
{
if(String::findSubStr(%msg, "Being repaired by") != -1)
{
%matchIdx = 18 + String::findSubStr(%msg, "Being repaired by");
for(%i=0; String::getSubStr(%msg, %i, 1) != ""; %i++)
%length++;
%thankName = String::getSubStr(%msg, %matchIdx, %length-%matchIdx);
localMessage("thanks"); // sound local, so everyone doesn't have to hear it
}
}
return true;
}
|
| New,
Compatible Script |
function MyRepairScriptOnClientMessage(%client, %msg)
{
if(%client)
$lastClientMessage = %client;
else
{
if(String::findSubStr(%msg, "Being repaired by") != -1)
{
%matchIdx = 18 + String::findSubStr(%msg, "Being repaired by");
for(%i=0; String::getSubStr(%msg, %i, 1) != ""; %i++)
%length++;
%thankName = String::getSubStr(%msg, %matchIdx, %length-%matchIdx);
localMessage("thanks"); // sound local, so everyone doesn't have to hear it
}
}
return true;
}
Event::Attach(eventClientMessage, MyRepairScriptOnClientMessage);
|
See, they're really not that different... Here are the changes I
made:
- First, I renamed the function OnClientMessage to something
else. I picked MyRepairScriptOnClientMessage because I know
no one else has a script called that!
- Next, I put that Event::Attach line at the end. What this
does is to let the function you renamed still
"think" it is the only OnClientMessage function,
without getting in the way of all the other functions that
think that too.
When you make these changes it's important to type them
exactly! If you leave off as much as a semi-colon, the script
might not work :(
Now, as I said, there are other scripting functions that can
cause conflicts, but OnClientMessage is the most common one. The
others have fixes nearly as simple, but I can't put them all up
on this webpage. If you know you have an incompatible script,
you can head to The
Planet Starsiege Datacore and ask people there if they have
a compatible version! It's where most of the scripters hang out. |
| WHERE
THE HELL DID YOU PUT MY V-CHAT MENU? IT'S GONE! |
 |
In offering new menus, I had to make a calculated
risk. See, Tribes really only allows one real menu in the whole
game! So in order to let people make new menus, I actually trick
Tribes into using the same menu, but I add take away all the
choices and add in new ones each time you bring up a menu.
Yeah, yeah, so you don't care how my scripts work. But the
problem, and the reason it might affect you, is that this would
destroy your old menu! So I put in a feature in the pack called
the "OldChat" menu, which is your old menu, and I try
to keep it the same as before you installed my script.
The Presto
Preferences for OldChat let you put it on any key, but by
default it's on V. So maybe there's a chance that you changed
your V-Chat key away from V, but now it's not working because
the OldChat menu is back on V again. Or maybe you were editing
the Presto
Preferences and thought you didn't need OldMenu and you
disabled it. Well, you need it :)
But occasionally the menu disappears anyway - even if you didn't
do anything in the preferences. If this is the case, you should
probably let
me know so I can work with you to fix it! |
| HUH?
EVERY TIME I USE THE DROP MENU IT SAYS "UNABLE TO COMPLETE
OBJECTIVE" |
 |
Well, the problem is that the Drop Menu is by
default bound to the Control-D key. This happens to be the same
as "(D)ecline Command" :( So the solution is that
either you can edit your Presto
Preferences to change my Drop Menu to another key, or you
can use the Tribes key configuration to move the other command
out of the way. |
| YEAH,
WELL THAT DOESN'T MATTER 'CUZ THE DROP MENU IS BROKEN ANYWAY! |
 |
Okay, this is true. Yeah, a last minute bug crept
in and now the Drop Menu doesn't want to drop any ammo besides
the chaingun's. Oops!
This will be fixed in version 0.94 and I've released an interim
fix. |
| WHAT
HAPPENED TO MY GRENADES? YOU JERK, I USE THE G KEY ALL THE TIME
AND NOW IT DOESN'T WORK! INSTEAD SOME DUMB MENU COMES UP. |
 |
This is another case of my keys getting in the
way of the default ones. Now, let me explain why you should
change your grenade key to another letter and leave my Job Menu
on the G key.
The Job Menu is designed to help you and your team communicate
very specifically what you're doing or what's needed. It will
really It's such a useful feature that I wanted it to go on an
easy to use key. If you look at what makes the V-chat menu so
easily usable, it's that it's on a left-handed key real close to
your movement keys. Well, my Job Menu deserves to be on a close
key too, and I think if you start to use it you'll soon learn
just how communicative you can become with only a few
keystrokes.
Well, most people end up putting grenades on another key,
and most people use all the other keys really close to
the movement keys. So I figured that G was the best place to put
the menu - it's close but not so close that it gets in the way.
Please consider moving your grenades key too.... But if you
don't want to, the Job Menu key can be changed in your Presto
Preferences. |
| THIS
IS REALLY WEIRD... THERE'S SOME STUFF STUCK ON MY PLAYSCREEN AND
I CAN'T GET RID OF IT! |
 |
The symptoms of this problem are that you see
extra HUDs or windows on your playfield.
There is a file called PLAY.GUI which is in your Tribes config
directory. It's safe to delete this file - in this case, you
should. Sometimes (after a crash, etc) garbage will be saved in
the file and from then on, Tribes will automatically load the
garbage every time you play again! After you delete this, that
stuff should go away. |
| WHY
IS IT SO QUIET? I CAN'T HEAR VOICES IN THE GAME ANY MORE. |
 |
This was a tricky problem to find and fix, but
it's not in the latest version of my pack. So you probably have
an older version -- you'll need to upgrade even if it says your
pack is at version 0.93. One way to check to see if you have the
bug is to open up the PrestoPrefs.cs file, and look at the lines
near the end. If it says
$PrestoPref::BannerCycleTime = 30;
you've got the version with the bug. If it says
$PrestoPref::BannerCycleTime = 10;
you're just fine and you don't have this problem, so why are you
reading this?
By the way: Some websites might have an old copy of my 0.93
pack, but the one from this site definitely includes the fix!
Head over here
and download it again... |
| WHEN
I HIT TAB, I CAN'T VOTE ANY MORE. WHAT ARE YOU, A COMMIE? |
 |
Your freedom of speech is important to me! So I
will tell you how to fix this problem. First, I will give you an
idea of what you did (yes, you! ;) ) to mess up the tab menu.
When you installed my pack the first time, you probably
accidentally put some or all of my files into your tribes\config
directory, rather than into the tribes\config\Presto
directory where they belong. Well, since it looks like you're
running the script okay (or you would have stopped at
troubleshooting question #1), you probably realized this and
reinstalled the PrestoPack correctly. Well, you didn't delete
the old, misplaced files!
That's okay, this is easy enough to fix. Go in to your tribes\config
directory and delete any file which also exists in the tribes\config\Presto
directory. Don't just delete every file because this will really
screw you up and then you'll be really mad at me. In
particular, it is because there is a file called MENU.CS in your
config directory that your tab menu is not working. So make sure
you delete at least that file. But try and make sure you get all
the duplicates! Who knows what problems the rest of those files
are causing...
Now go and vote yourself crazy. |
|